Jump to Lightspeed

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This article contains information regarding the Jump to Lightspeed expansion which is not currently available in the Emulator.

Jump to Lightspeed is the first expansion for Star Wars Galaxies: An Empire Divided, and the only one released Pre-Combat Upgrade. It added two new species and more importantly space sectors for which players can engage in PvE and PvP combat, with certain restricted sectors made only for high-end PvP.


Contents

Professions

The new professions for the expansion are Alliance Pilot, Imperial Pilot, Privateer, and a new crafting profession to supplement all this, Shipwright. To enter space a player must find a Flight Trainer to get their first Skill Box, starting ship, and mission. A player can not have more than one of the three Pilot professions at one time. The skill sets for all 3 classes include shifting power from one ship system (Weapons, Shields, Speed) and buffing another, at the risk of a system shutdown or worse, which may spell certain doom in many situations. All three skills sets also allow for calling in assistance ships which may either be scared off or attack the player in the Privateer's case.

Alliance Pilot

The only difference between the classes besides faction alignment, is the skill set available to them. The Alliance Pilot skill set focuses on Defense and repair (or staying alive longer). These skills include the IFF Transponder Scramble which may cause attacking enemies to cease fire temporarily, a mass power convert to super charge the ships shields, damaging undamaged ship systems to repair more damaged ones, and calling in Repair/Resupply ships.

Imperial Pilot

The Imperial Pilot skill set focuses on a strong, merciless attack while sacrificing defense. The first skill pumps extra power from the ship's reactor without any sacrifice, however there still is a chance of a system shut down, while Emergency Weapons will take power from the shields to increase the firing period of the ship's weapons. There are also three levels of TIE-Bomber Strikes available to the pilot, the strength of which depends on how skilled they are.

Privateer

The Privateer is a mercenary with no loyalty to either faction. This skill set is a mix of things, including the IFF Scramble, a speed boost with power redirected from both the weapons and shield systems, Pirate Trap to lure in pirate mobs into the players sector to (unknowingly) help the player with a distraction, and the Energy Pulse which is a very risky gambit indeed. The Energy Pulse skill overloads the ships systems to send out a pulse wave doing damaging to a number of enemies and their subsystems, with a chance of the skill backfiring damaging the player. The higher levels of this skill are even more dangerous, possibly even suicidal.

Shipwright

Shipwright is a crafting profession to craft ship components. These components include a chassis, engine, reactor, armor, shield system, weapons, a capacitor, booster, with optional droid interface for astromech droids (I.E. R2-D2 for ship repairs), missiles, countermeasures, and repair packs. The ships built by a Shipwright are divided by faction.In order of availability for the Alliance, Z-95s(Starter Ship), Y-Wing (Bomber Class), Y-Wing LP (Enhanced Y-Wing), X-Wing (Bomber/Fighter Hybrid), A-Wing (Fighter Class), then the B-Wing and Nova Couriers which are the most powerful but least maneuverable. The Imperial navy (which is albeit hard to classify) consist of TIE-Light Duty (Starting Ship), TIE-Fighter (Bomber/Fighter Hybrid), the TIE-Bomber (Bomber) and Interceptor (Fighter), The TIE-Advanced and Aggressor(enhanced models of lower class ships), ending with the TIE-Oppressor and VT49 Decimator again being the most powerful but slowest ships of the Imperial Navy (excluding the TIE-Bomber). The "Freelance Pilot Guild" consist of various ships from the Hutt and BlackSun(from the Expanded Universe) criminal factions. The ships available to Neutral Privateers are the Hutt Scyk (Starting Ship), The Hutt Dunelizard (Bomber/Fighter Hybrid), the BlackSun Khiraxz(Fighter) and Hutt Kimogila(Bomber), the BlackSun Ixiyen (Bomber/Fighter Hybrid), the BlackSun Rihxyrk (Bomber), and the YT-1300 (The Millennium Falcon) as the final, most powerful, and again slowest ship of the set. Some of the larger ships can hold multiple people who can gun positions. Building these ships requires planet based resources or scraps reverse engineered from ships destroyed in space, and a crafting tool specifically used for crafting starships along with a set of schematics.

Space and Combat

Space HUD

The Heads-Up-Display for space zones shows a radial that displays the ships shield, armor, and a radar.The reticule will show the player's speed and weapon energy, the stats for whatever is being targeted showing up in the top right.

Maneuvering

When entering a space zone the players ship will fly perpetually forward unless they cut their thrust. The mouse is used to point the ship in the desired direction while the WADS keys are used for strafing maneuvers and such, using way points on the star map for a sense of direction.

Combat

To attack an enemy the player must select their target with a pair of brackets and either get behind them and fire using primary weapons or get a missile lock and fire. As a ship takes damage it's shields deplete and then it starts take damage directly to it's sub systems until it is destroyed. After this happens parts that can be scavenged along with any credits the pilot was carrying are transferred to the player. While in combat a lead indicator shows where the player should be shooting to hit their target but it isn't completely accurate.

Species

Jump to Lightspeed adds two species to the game, Ithorians and Sullustans. Both of these classes have stat bonuses towards the crafting of starship components.

Ithorians

Ithorians are described as pacifist and enviromentalist from the forest planet Ithor. They receive bonuses to crafting starship systems, chassis, power systems, and deflector shields along with a creature taming bonus, and defense vs Dizzy/Stun/Melee.

Sullustans

Sullustans come from the toxic world of Sullust, which is heavily based economically in manufacturing. Sullustans receive bonuses to crafting starship boosters, engines, and weapon systems along with trapping and creature harvesting.