Combat Basics
From SpraticNet Wiki
Contents |
Basic Combat Abilities
- Burst Run: The ability sprint for a default of sixty seconds.
- Deathblow: Killing action which can only be executed on incapacitated players.
- Melee Hit: Basic melee attack.
- Ranged Shot: Basic ranged attack.
Combat Systems
- Accuracy: The ability to hit your opponent.
- Armor: Body covering worn as defense against weapons.
- HAM Display: Visual representation of health, action, and mind points in bar graph form.
- Toolbar: A custom row of abilities or items which can be quickly executed or activated.
Damage Types
Special Action Cost
All combat actions in the game require points in health, action, and mind to execute. When you look at a weapon it will list the SAC in the details section. SAC is calculated by multiplying the weapon's HAM cost by the damage modifier of the attack you are executing.
Example:
A flamethrower uses 20 health, 10 action, and 10 mind to execute an attack. You execute Flame Single 2. The special attack has a damage modifier of 5.8x.
Health: 5.8*20 = 116
Action: 5.8*10 = 58
Mind: 5.8*10 = 58
The HAM costs to execute the attack will be 116 health, 58 action, and 58 mind.
Mitigations
Each level of mitigation will lower the effective damage range of a weapon by 20% per level, max 3 levels.
So if you had a 500-1000 damage weapon and 1 mitigation against it's type (either ranged or melee) you would subtract 20% of the maximum value of the damage range per mitigation level. 20% of 500 is 100, so the new max damage would be 900. If you had mitigation 3 it would be 60% so the new damage range of the 500-1000 damage weapon would now be 500-600.
Here's the exact formula:
x(.2(y-z))+z=r
x=level of mitigation
y=max damage
z=min damage
r=new max damage
Armor Ratings & Penetration
Armor not only reduces the incoming damage by a percentage, but it also decreases damage by 50% per level above the penetration power of the weapon being used to defeat it. For each level of penetration which defeats AR damage is increased by 25%. If you have an AP3 weapon and hit a mob with AR1 for 1000 damage you will do an additional 25% damage for the first level, totaling 1250, and another 25% for the second level, totaling 1562.
For every level AR defeats AP damage is decreased by 50%. A weapon with AP1 hitting a target with AR3 for 1000 damage will decrease by 50% for the first level, totaling 500, and another 50% for the second level, totaling 250.
Note: AP weapons will not gain any damage bonuses against unarmored targets (an AP3 weapon will not do additional damage against a target with AR0).
Postures
The four basic postures can affect a number of systems both in and out of combat including HAM regeneration, accuracy, defense, concealment, and movement speed.
Modifiers
While in combat postures alter two modifiers:
States
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