Star Wars Galaxies Pre-cu Server - SpraticNet
The Official Exile Server powered by SWGEmu
Welcome to SpraticNet's SWGEmu private server. "The Official eXile Server" by SpraticNet, LLC, is a non-profit side of the company which will operate a Star Wars Galaxies private server. The eXile Server was the first private community server to ever be establish, when SWGEmu.com began working on the Star Wars Galaxies emulator. SpraticNet is a community driven server and we will strive to balance the server as it were when Sony Online Entertainment stopped supporting Pre-CU and changed the games interface so drastically which we called, "destroying the game". In the mean time, players and developers at SWGEmu.com have gathered and built a lot of data for the up coming emulator.
SpraticNet's own DonkeyP has developed some really great features for our community that makes us unique.
First we have Exile Craft, built by DonkeyP. This is a wonderful tool that was developed based on the old swg craft site that was used for crafting materials and finding spawned resources and their stats. The site features all Star Wars Galaxies crafting schematics, resource stats, and resource spawns. Exile Craft, will also allow register players to log into their account and report spawned resources, their location, and their stats. Go over and check out Exile Craft at http://www.spraticnet.com/exiledcraft.
Next we have Exile Cash. This is used to reward our players for making donations to the servers operations which in return gets you in game items, reserved name, and other perks. Which items you get are chosen by you. We have a simple formula that coverts each $1 donated to "XC" cash which then you log into your "Exile Cash bank account" and spend these points for the items you choose and then they are inserted into your players in game inventory.
You can find more details about these sites in our forums or by clicking the links on the menu at the top. If you have any more questions please contact us at This email address is being protected from spambots. You need JavaScript enabled to view it. .
~SpraticNet Team
SWGEmu Timeline
Since the EoL and Pre-Alpha Basilisk launch was announced there has been a lot of rumors flying around about what is going to happen and when. To avoid any further confusion and to set communities mind at ease we are releasing this timetable.
- May 14th - Liberator offline and wiped. TC: Nova offline. Basilisk launched for stress testing.
- May 21st - TC: Nova online and opened to public testing again.
- June 11th - Basilisk testing phase complete. Basilisk wiped and becomes play server. Basilisk will persist through Alpha and Beta development phase.
- Sometime in far future - Basilisk wiped. Release developmental milestone reached. SunCrusher launched without threat of wipe, ever.
Site Downtime Notice
We are doing some maintenance on the site. We are applying some security patches a long with some upgrades. This could effect most services. As we try to make the experience with SpraticNet the best ever, we also want to make sure we keep your information safe. This will happen on
May 17th, 2012 10:00 pm MST to May 18th, 2012 2:00 am MST. If you are already connected to the test center at this time, you will be able to continue playing without any interruptions. This mainly effects web services.
EOL Milestone Finally Reached
- End of Liberator Milestone finally reached
Its been more than a month since we announced End Of Liberator Milestone, and today we are proud to announce that on the 13th of May 2012 Liberator will be taken offline one last time. It will be wiped and preparations for the launch of the new Alpha server will begin. Launch of the new Test-Play Alpha server is expected mid June.
- What exactly does this mean?
It means that that we have less than two weeks left before we wipe Liberator and begin a month of stress testing on TC: Nova. During this month of stress testing there will be only one server online, TC: Nova.
After we wipe Liberator it is time for some seriously massive stress testing on TC: Nova. During that time we hope that all major stability issues, bugs and exploits will be found and fixed. Like we said before, this is a crucial period for the OR code and for this project as a whole, everything done so far will need to be tested during that time. To reduce










